UPA Conference 2004
 

Presentations

 

Friday

8:30-10:00

Friday, June 11

8:30-10:00 How the Mobile Industry Has Misunderstood Mobile Communities
    Scott Jenson, Jenson Design
    Audience: Anyone
    Curricula: Outside the Box
  The mobile industry is in bad shape. It suffers from a ‘Wap Attitude’ that colors its decisions. There are profound differences between the mobile and the web worlds. This talk will call out these differences, attempting to improve our vocabulary so these concepts can be discussed with more depth.
     
8:30-10:00 [Invited Speaker] Landscapes of Memory:  History for Communities to Live By
    Kurt Anschuetz
    Audience: Anyone
    Curricula: Invited Speaker
  The Tewa Pueblo Indians of northern New Mexico live in an environment of striking contrasts--both in beautiful scenery and historical meaning.  Honoring their history, the Tewa sustain their communities by fulfilling a sacred vow never to let "the fires burn out."  Breathing new life into age-old traditions as they face the challenge of living in the modern world, the Tewa demonstrate why historical memory is important for all communities to live by.
     
8:30-10:00 Design Patterns and Guidelines for Usable and Accessible Web Applications
   

Lisa Battle, Lockheed Martin

David Hoffman, MILVETS

    Audience: People who are experienced in usability and the topic
    Curricula: Accessibility and Internationalization
  Designing accessible web applications is more complex, and less understood, than designing accessible web sites. This presentation will demonstrate guidelines derived from project experience and engage participants in discussing design tradeoffs for different user populations as well as opportunities to improve user experience beyond the legal requirements of Section 508.
     
8:30- 10:00 Idea Market
   
    Audience: Anyone
    Curricula: All
  The Idea Market is highly interactive and casual set of discussions about “burning questions” in usability and user-centered design, led by an “activator”. Each activator chooses a topic, posts the questions or issues to explore about the topic, and records the ideas that come up during the discussion
     
9:15-10:00 We Bombed in New Haven (Lessons from the Theater)
    Whitney Quesenbery, Whitney Interactive Design
    Audience: Anyone
    Curricula: Method and Skills
  How is usability like theatre? Answer: The best theatre productions emerge into hits through out of town tryouts with real audiences. It’s an example of iterative design and evaluation from another community. Come enjoy stories from the theatre and what they teach us about usability, design and collaboration.
     
8:30- 9:10 [Peer-Reviewed Paper] Participatory Techniques for the design of a new input device
    Evelyne Millien, MultiCom CLIPS-IMAG
    Audience: Anyone
    Curricula: Papers
  We present a participatory design method that we have used in the design process of a new input device based on handwriting. We will explain how bringing all stakeholders of the product design together with users through working sessions helped define the device interaction.
     
9:15- 10:00 [Peer-Reviewed Papers] Participatory Design in Cognitive Walkthroughs
   

Susan Mings, Microsoft Corp.

Scott A. Ottaway, Microsoft Corp.

    Audience: Anyone
    Curricula: Papers
  Cognitive walkthroughs are recognized as an effective method for identifying issues in UI and interaction design. We describe best practices in case studies where including 1-2 users in the process (thus conducting a participatory walkthrough) greatly enhances design objectives and fosters collaboration among stakeholders.
     
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