![]() |
||||||||||||||||||||||
|
Workshops |
|||||||||||||||||||||
Severely undersized staffs are a chronic problem facing usability professionals. While it's critical for our profession to continue (and improve) its PR efforts to help usability professionals get the resources they need to be effective, it's unlikely that companies will suddenly start expanding the size of any team in the current economic climate. Improving the efficiency of usability teams is critical to making them more effective, which in turn can help them demonstrate their value to businesses and ultimately help the teams grow. While there are numerous resources available that describe the methods and techniques available to perform usability work, there are few resources available describing how to develop the infrastructure required behind the scenes to perform this work efficiently. The goal of this workshop is to begin documenting best practices for processes and tools that enable usability professionals to work more efficiently and effectively. Definition of Usability InfrastructureA usability infrastructure can be defined as a set of strategies, processes, tools, and templates that guide the day-to-day activities of a usability team and ensure that the team is focused on long term strategic goals as well as the tactical needs of its customers. Building an infrastructure doesn't mean starting from scratch. Our profession and others have developed numerous tools and methods that can form the basis of a usability infrastructure. The trick is enhancing them to suit the unique needs of a usability team. StrategiesStrategies are often overlooked by usability professionals who are trained more in theory and techniques than they are in strategic thinking. But strategies to gain acceptance of and demand for usability services are critical to growing a team, and should be an integral part of the day-to-day activities of usability professionals. Some of the strategies that will be considered during the workshop include: Usability Team BrandingBranding is more than coming up with a cool sounding tagline, a neat looking logo, and clean looking templates. The goal of branding a usability team should be to build awareness of the usability team (who they are, what they do), and more importantly, build demand for their services. Examples of usability branding and the politics of branding will be shared at the workshop, and participants will discuss the value of branding in promoting usability. Promoting the value of the usability teamEspecially in the current economic climate, constantly promoting the role and value of a usability team is critical to its continued existence. Many usability professionals are accustomed to promoting usability by giving presentations on user centered design. But effective promotion requires more than just giving PowerPoint presentations and making elevator pitches. Workshop participants will discuss and develop additional team promotion ideas such as:
The role of usability labs in designDesigners of usability labs often focus on matters such as sound proofing, recording equipment, and camera placement. While these elements are important to making a usability lab run efficiently, they aren't enough to ensure the lab is effective in influencing design. Participants will discuss strategies to ensure usability labs create a supportive environment for design innovation, such as:
InvolvementOne of the toughest decisions for a solo usability practitioner (or anyone in an understaffed usability team) is deciding which battles to fight. A common strategy is to focus on high profile, high importance projects. While this is important to gain support of upper management, it doesn't do much to build relationships with people who aren't on those projects (and who ultimately may have the final say in how your recommendations are implemented). Workshop participants will discuss how to balance the needs of supporting high visibility, high importance products with the need to build relationships with (and gain the support from) coworkers who need minor feedback on small projects. Although answering their questions may seem trivial compared to working on high priority projects, building relationships with coworkers and demonstrating the rationale user centered design provides for answering design questions is important to building wide-spread support for a usability team. ProcessWhile it's tempting to work with a project management team to develop a perfect user centered product development process that will be mandated across your organization, it's nearly impossible to get buy-in to a new process that delays development activities so design research can take place. It may be far more effective to start demonstrating user centered design – even if on a few projects – rather than rely on an official process to impose it. Demonstrating the value of user centered design often begins with usability testing, since that's often the most visible and well known usability activity. Producing useful and professional usability testing feedback is critical to gaining the acceptance needed to expand a usability team's role beyond testing to true user centered design. Workshop participants will discuss processes to make sure usability testing itself is as efficient and effective as possible, giving their teams more time to work on design. These processes may cover topics such as:
ToolsUsability LabPerhaps the most commonly discussed usability tool is the usability lab itself. While usability labs are not necessary for a successful usability team, a well-designed lab can have a huge impact on the efficiency and effectiveness of a team. Unfortunately (and ironically), many traditional usability labs are horrendously unusable. Workshop participants will be asked to develop guidelines for making usability labs more usable and efficient. Some considerations may include:
TemplatesTemplates may seem relatively unimportant compared to the other infrastructure components discussed above, but there's often considerable time savings possible from creating document templates that take advantage of advanced software features such as bookmarking, variables, and pre-defined menu choices. The workshop will explore examples of templates that help automate test scripts, GOMS analysis, test reports, and other common usability activities. SummarySince understaffing of usability teams is a problem likely to plague the usability community for the indefinite future, improving our efficiency and effectiveness is critical to demonstrating our value proposition. Investing in a usability infrastructure enables usability teams to spend less time producing analytical reports and more time doing what's really important – learning from users and bringing that knowledge to key stakeholders. Details
Throughout the day, each group will meet to discuss and develop best practices for the following components of a usability infrastructure:
At the end of the workshop, we'll have a set infrastructure plans, best practices, and examples for usability practitioners in a variety of different settings. Participant Selection CriteriaWe will invite participants who have built usability teams, manage existing teams, or serve as the sole usability practitioner in their company. We particularly welcome participants who have developed unique processes, tools, and other techniques to share with the workshop members. Participants will be selected to obtain a wide variety of experiences building and/or managing usability teams. Issue papers will include discussions of:
Click here to link to sample position paper. Applying to Participate in This WorkshopA workshop is a closed session. Admission to a workshop requires an approved position paper from you addressing the issues suggested by the coordinator(s). Please send your position paper (which should be roughly 1 to 3 pages) to James McElroy, upa2004@themcelroys.com . Position papers received by March 24 will be accepted or rejected by March 31, in time for you to register before the early registration deadline on April 2. Position papers received by May 5 will be accepted or rejected by May 12, in time for the May 14 registration discount. Papers received after May 12 will be evaluated at the facilitator's discretion. If you want to register early for UPA and have not completed your position paper by these deadlines, you may register for the rest of the conference and add the workshop fee later. Pre-workshop participant activitiesPotential participants will submit position papers (described above) along with any examples of processes, tools, or templates they can share. Pre-workshop facilitation activitiesThe two facilitators will review position papers with an eye toward diversity. As part of the submission we will ask for artifacts that we can collate and use as examples in the workshop. These artifacts will consist of diagrams of infrastructure, templates for recruiting, testing, data analysis, publicity, etc. We will organize the handouts and include our own for this session. We will ask participants to forward any articles related to infrastructure and also to have several “critical incidents” ready for the workshop discussion. Post-conference dissemination of resultsResults will be shared at the conference as a poster session and will be submitted to User Experience within 3 months of the conference. Presenters will also offer to share results at a UPA Boston chapter meeting and as guest speakers in one or more graduate classes in the Bentley Human Factors and Information Design program. We will also post a summary on UTEST and the STC Usability SIG discussion group of the best ideas that emerge. Post-conference activitiesPresenters will create a Yahoo group (if there is interest) to facilitate private post-workshop follow-up discussion between workshop participants.
James McElroy Chauncey has also worked as a product line development manager at BMC Software, Inc. where he was responsible for the development of complex performance monitoring software and the design of the BMC usability lab in Waltham, MA. He has been a human-computer interaction (HCI) architect and usability engineer for IDX Corporation, FTP Software, Dun & Bradstreet Software, Human Factors International and Digital Equipment Corporation. His clients over the years have
included: Michigan State University, BankNorth, Reuters, Monster.com,
H. R. Block, Cabot Chemical, Johnson & Johnson, Cisco, Pershing Corporation,
SeaChange International, IDX, Microsoft, Lotus, and many other firms.
Chauncey co-authored a chapter (with Dennis Wixon) on Usability Engineering
in the Handbook of Human-Computer Interaction and has published and presented
often at UPA, STC, and CHI conferences. |
||||||||||||||||||||||
|
||||||||||||||||||||||