(English) Agile and UX: A View from 2009

(English) Agile software development is adaptive rather than predictive and people-oriented rather than process-oriented. Several activities at UPA 2009 discussed shared experiences of working in Agile environments. [자세히 읽기]

(English) Agile Teams: Best Practices for Agile Development

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(English) A workshop at UPA 2009 continued previous discussions on Agile and user-centered design. Workshop participants exchanged best practices, success factors, challenges, and solutions. [자세히 읽기]

(English) Get it RITE: Rapid Iterative Testing and Evaluation (RITE)

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(English) With RITE, UX teams examine interface alternatives in a short time, evolving a more usable final design more quickly than with traditional usability testing methods. [자세히 읽기]

(English) What’s So Hard About Enterprise UX?: ERP Software Revisited

(English) UX professionals should start an outreach program to convince executives who make IT purchasing decisions that user experience knowledge can impact their business. [자세히 읽기]

(English) Usability Maturity Models: Making your Company User-Centered

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(English) A well-documented and researched usability maturity assessment, addressing different organizational viewpoints, is a good first step in improving usability capability. [자세히 읽기]

(English) Enterprise Usability Maturity: Designing an Enterprise Application Suite

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(English) Instead of attempting to convert your organization to the language of UCD, communicate by incorporating the terms of product managers and developers into your team. [자세히 읽기]

(English) User-Centered Procurement: Evaluating the Usability of “Off-the-Shelf” Software

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(English) UX teams must extend the role of usability evaluation to the "off-the-shelf" software procurement process itself. [자세히 읽기]

(English) Corporate UX Maturity: A Model for Organizations

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(English) Organizations that manage and measure their user experience process, benchmark against competitors and reach the next level, gain the revenue benefits from satisfied customers. [자세히 읽기]

(English) The View From Here: Garbage In, Garbage Out—the Agile Way

(English) If we measure based on product success and not timeline adherence, the garbage in, garbage out rule still compromises our daily professional contribution. [자세히 읽기]

(English) What’s News: New Computer Technologies to Be Rolled Out

(English) Flexible, organic light-emitting diode (OLED) display technology is about to revolutionize the world of portable computing, making mobile phones lighter and more durable. [자세히 읽기]

(English) Editor’s Note: User Experience Development: What? So What? Now What?

(English) In this issue, we seek to integrate the worlds of UX and software development in order to create better products, services, and user experiences. [자세히 읽기]

(English) Rubes Cartoon: Unleash Your Full Potential

(English) Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist. [자세히 읽기]