(English) More than Just Eye Candy: Top Ten Misconceptions about Eye Tracking

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(English) This article describes common misconceptions about eye tracking in the UX field and attempts to clarify its proper application. [자세히 읽기]

(English) Touch Me! Reinventing a Business Application for the Touchscreen

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(English) How do you take a physical keyboard/mouse-based business application and design it specifically for touch interaction? [자세히 읽기]

(English) Taking Usability into the Trenches: Importance of Ethnographic Research and Field Testing

(English) Employing a mixed field method that bridges the gap between ethnographic and laboratory approaches may address the need for real world context in product and design usability evaluation. [자세히 읽기]

(English) Engaging Teams with Rich Reporting: Recipe for a Research Findings Expo

(English) Rich reporting, for example, an expo, is an improvement beyond traditional written reports leading to a more meaningful engagement among a wider variety of stakeholders. [자세히 읽기]

(English) Around the Globe: Lab Research in the United States and Europe

(English) Those who do international field work need to become experts in the differences in research methodology from one culture to the next. [자세히 읽기]

(English) Integrating Usability and Accessibility: Things Every UX Professional Should Know

(English) Integrating usability and accessibility, which share a common goal, will enhance both practices and result in better user experiences. [자세히 읽기]

(English) Field Research: Another View

(English) Marketing and usability research "field" or gather data in different ways. Both disciplines would benefit by carefully considering the assumptions they impose with their approaches to sampling. [자세히 읽기]

(English) Shh. Listen First! Social Networking, Wikis, and User Experience

(English) The age of information is shifting to an age of interaction. To best take advantage of this, learn and observe your users first before collaboration. [자세히 읽기]

(English) Shaker Design: Out of this World (Book Review)

Book cover - Shaker Design

(English) A review of several books on the Shakers, noting the ways in which they pioneered what we would call today “user-centered design.” [자세히 읽기]

(English) UXPA International Conference: Moving UX Toward the Future

UXPA

Sorry, this entry is only available in English. [자세히 읽기]

(English) What’s News: No More Goofy Glasses

(English) Three-dimensional (3-D) movies may soon become more mainstream thanks to technologies that are making 3-D viewing more user-friendly. [자세히 읽기]

(English) Rubes Cartoon: False Alarm Clock

Rubes

(English) Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist. [자세히 읽기]