Articles about 접근성

단순한 기록 이상의 내용: 기교적 관행으로서의 자막기능

Futurama screenshot of hypnotoad with subtitles.

자막 기능은 단순한 번역에 그치는 것이 아니라, 접근성과 사용성에 대단히 중요합니다. 이 기사는 본질적으로 주관적이고 해설적인 자막 텍스트를 설명합니다. [자세히 읽기]

맞춤형 서비스: 공용 접속 터미널 만들기

Man in wheelchair at ATM

사용이 수월하고 접근성이 있는 차세대 현금자동지급기와 티켓 판매기는 장애인을 포함하여 많은 사람들이 직면하는 문제점을 극복하기 위해 두 가지 맞춤형 인터랙션 방식을 사용합니다. [자세히 읽기]

근접거리 통신(Near Field Communications, NFC): NFC가 시각 장애인에게 도움이 되는 방법

Laptop with cell phone on screen

NFC 기술은 시각장애인들을 위해 유용한 경험을 만들어 낼 잠재력이 있습니다. 이 기사는 접근성에 활용된 NFC에의 조기 진출에 관하여 살펴봅니다. [자세히 읽기]

모든 사람이 웹에 접속할 수 있도록 만들기

Sarah Horton과 Whitney Quesenbery 공저, 모든 사람을 위한 웹(A Web for Everyone)의 서평. 우리 모두가 웹을 사용할 수 있는 미래의 비전. [자세히 읽기]

우리는 이 사용성 연구를 실시해야 하는가? 평가에서의 윤리적 고려사항

Hand wearing a brace using a switch control

사용자 경험 평가를 실시하는 것이 비윤리적인 상황은 어떤 상황들인가? [자세히 읽기]

“A”로 시작하는 단어: UX 한 부분으로서의 접근성

Diagram of a web page

접근성(Accessibility)은 종종 잘못 이해되고, 비난을 받으며 또는 잘못 해석됩니다. 만약 “A"로 시작하는 단어가 당신을 약간 어지럽게 하거나, 이를 갈고 싶게 하거나, 약간 당혹하게 느끼게 했다면, 당신은 혼자가 아닙니다. [자세히 읽기]

모바일 기기를 이용한 마술 같은 지폐 식별

시각장애인들이 도움 없이 어떻게 미국 지폐를 식별할 수 있는지 생각해 보셨습니까? 대부분의 사람들이 그런 생각은 전혀 해보지 않습니다. 시각장애인들은 소리와 촉감으로 동전을 식별하는 것을 배우지만, 미국 지폐의 경우는 아주 다릅니다. [자세히 읽기]

(English) Separate but Unequal: Web Interfaces for People with Disabilities

(English) A separate, unequal interface is not an acceptable accessibility solution. Good design values having one interface accessible to the widest range of users and situations. [자세히 읽기]

(English) Looking Closely at e-Learning: Vision Research Reveals Ways to Improve Children’s Experiences

children looking at a laptop

(English) Research on the effects of children’s long-term computer use is extremely limited; there remain key research questions that need to be answered. [자세히 읽기]

(English) Designing
 for Children
 with ADHD: The Search for Guidelines for Non-Experts

photo of smartphone and stylus

(English) Expert designers sensitive to established usability guidelines should be capable of designing software that is suitable for both ADHD and non-ADHD children. [자세히 읽기]

(English) Integrating Usability and Accessibility: Things Every UX Professional Should Know

(English) Integrating usability and accessibility, which share a common goal, will enhance both practices and result in better user experiences. [자세히 읽기]

(English) ICT and People with Cognitive Disabilities: Variations in Assistive Technology

(English) Usability professionals should make a point of recruiting people with disabilities, including cognitive disabilities, for focus groups and for user test panels. [자세히 읽기]

(English) Design to Read: Guidelines for People Who Do Not Read Easily

(English) This article explores the possibility that similar guidelines for designing and writing clearly and simply can make reading easier for many groups and many situations. [자세히 읽기]

(English) Accessible, Private, and Independent Voting: The Prime III Voting System

(English) The Prime III Voting System is pursuing the ultimate goal of electronic voting systems; a single design that allows everyone to vote privately and independently. [자세히 읽기]

(English) Usability Testing by People with Disabilities: Some Guerrilla Tactics

(English) Guerrilla usability testing software assists testing with people with disabilities leading to more usable and accessible software for all users—disabled, non-disabled, and seniors. [자세히 읽기]

(English) Universal Life: Multi-User Virtual Environments for People with Disabilities

(English) It’s necessary to consider the benefit that barrier-free virtual environments provide for people with disabilities in terms of pain management, distraction, and socialization. [자세히 읽기]

(English) Accessibility on the Web: The Web Accessibility Initiative

(English) WAI provides an international forum for collaboration among industry, disability organizations, accessibility researchers, government, and individuals interested in web accessibility. [자세히 읽기]

(English) Solving Interaction and Design for All: Tackling UX Challenges with Accessibility Insights

(English) Focusing on accessibility objectives can help surface UX issues go beyond “accidental benefits” and improve a product or site’s overall usability through accessibility insights. [자세히 읽기]

(English) STC Conference Accessibility Guides: How (and Why) They Were Created

conference poster

(English) The Conference Accessibility Guide of the Society for Technical Communication is a source of information for conference attendees with accessibility issues. [자세히 읽기]

(English) The View from Here: A Call to Action for Universal Design from the United Nations

(English) Usability professionals should lead the implementation of the dispositions of the Convention on the Rights of Persons with Disabilities relative to accessibility and universal design. [자세히 읽기]

(English) Book Review: Providing Access for All

book cover

(English) This compendium provides intellectual tools for those active in changing the world by making products and services more available to all who could benefit from them. [자세히 읽기]

(English) Editor’s Note: Why Usable Accessibility?

UX (magazine logo)

Sorry, this entry is only available in English. [자세히 읽기]

(English) What’s News: Blio Software: E-reader = Easy to Read?

(English) Blio, designed to make e-books accessible to the visually impaired, allows users to read, or have read to them, e-books on regular computers or handheld devices. [자세히 읽기]

(English) New Standards to Help Screen Readers Navigate Web Forms: Techniques to Improve Usability for All

Sorry, this entry is only available in English. [자세히 읽기]

(English) The View from Here: Raising the Floor

(English) Raising the Floor is creating an open source set of tools to create free public access features built directly into information infrastructure, facilitating affordable assistive technologies. [자세히 읽기]

(English) Forms Management: What Forms Managers Think About

(English) To create really good electronic forms, as with paper forms, you need to consult with all parties to assess fully their needs. [자세히 읽기]

(English) More than Skin Deep (Book Review)

(English) This book’s focus on accessibility during the entire user-centered design process integrates accessibility throughout product development and provides readers with a readable introduction to incorporating these concerns into daily professional practice. [자세히 읽기]

(English) The View from Here: Game Over?

(English) People with physical disabilities want, demand, and deserve to play games. Let’s make games more accessible, for them and for our future selves. [자세히 읽기]