Articles about 儿童

旧事新谈:向儿童重新引荐技术,以技术作为创意媒介

Two young children using a tablet

技术可以扮演很多角色。它可以作为伙伴、演员或提供者,帮助孩子创造出塑造其环境和引导自身发展的体验。 [阅读详情]

同伴辅导:寓测于教的儿童可用性评估方法

Two children at a computer

同伴辅导是 LEGO 集团已经在进行儿童可用性测试中成功使用的方法。在同伴辅导中,一名儿童充当辅导员,用自己的语言向其朋友介绍一款数字产品。 [阅读详情]

电动赛车促进扫盲:两代玩家之间的游戏

电动赛车 是一个需要两位玩家一起来玩的可下载游戏,旨在让儿童和父母一起玩游戏。在开发过程的每个阶段,我们的跨学科团队都将主要精力放在游戏设计方面,力图通过父母和儿童同时玩游戏,来实现最大程度促进儿童学习的效果 [阅读详情]

(English) What’s News: Mommy, Can I Play with Your iPhone?

photo of the Woogie

(English) The Woogie, a stuffed animal into which you can insert your iPhone, helps childproof your phone, however parents must monitor the content their children view. [阅读详情]

MESS 日 (Mad Evaluation Sessions with Schoolchildren -与儿童合作创意评价):与儿童合作一起设计和提供有价值的移动体验

A child's design

(English) Designing with children adds a new dimension to user experience design and usability testing. Our understanding in how children can best contribute is still developing. [阅读详情]

针对儿童的设计:通过社交媒体支持青少年正面发展

(English) Positive Technological Development aims to assist children in bettering their world through improving their technological literacy. [阅读详情]

未成年人测试:用户体验 (UX) 专业人员风险防范

(English) When conducting testing with children, full disclosure and reasonable procedures are your best defense against potential legal complications. [阅读详情]

您需要电源插座和浏览器:儿童如何理解和使用互联网:

(English) Children are not the most effective Web users and more research is needed to explore children’s mental models related to Internet use. [阅读详情]

密切观察在线学习:视觉研究揭示提高儿童体验的方式

children looking at a laptop

(English) Research on the effects of children’s long-term computer use is extremely limited; there remain key research questions that need to be answered. [阅读详情]

每个儿童一台笔记本电脑 (One Laptop per Child) 背后的故事:Yves Béhar访谈录 采访者:UX Magazine

XO-1 laptop

(English) Yves Béhar is the designer behind the One Laptop per Child Personal Computer (OLPC). He is interviewed by User Experience guest editor Cynthia Kamishlian. [阅读详情]

专为患小儿多动症的儿童量身打造:非专家指导原则搜索

photo of smartphone and stylus

(English) Expert designers sensitive to established usability guidelines should be capable of designing software that is suitable for both ADHD and non-ADHD children. [阅读详情]

Kidsteam:与儿童共同设计适合他们的技术

child's design

(English) Adults and children work together as part of Kidsteam to design new technologies for children using a low-tech prototyping experience. [阅读详情]

一开始便遵循简单原则。为年轻人设计游戏型工具

screencap from video game

(English) Research with adolescent World of Warcraft players indicated design strategies that will help make Massive Multiplayer Online Game more accessible for individuals of all ages. [阅读详情]

(English) Designing Technologies for Marginalized Children

(English) Information and communication technologies provide great opportunities and challenges for marginalized children both in developed and developing regions. [阅读详情]

(English) Editor’s Note: Combining Children, Technology, and Usability

UX

(English) This issue addresses our understanding and insights into how children interact with technology and how usability professionals can include children in the design process. [阅读详情]

(English) Superphone to the Rescue!

Phone screens

(English) Cell phones with kid finders and one button emergency calls. Music on a memory stick. [阅读详情]

(English) The First Issue (Issue 1.1)

Magazine cover

(English) The first issue of User Experience Magazine. The lead article is on strategic usability. [阅读详情]