Articles about UX Methods

Designing in the Browser: An Efficient Route to Responsive Design

Sketch for a web page

“Designing in the browser” is a method that allows designers to efficiently create and make changes to a responsive prototype intended to render of a variety of display sizes. [Read More]

Bridging the Content Gap: Ten Ways to Motivate People to Produce Good Web Content

circle of people working around computer on floor

This article provides ten tips to help motivate content producers to create high-quality content. With the right plan and approach, content production needn’t delay a project. (Full article available in English and Español) [Read More]

Being a UXer: It’s A Lot Like Being a Therapist

He doesn't even respond when I am talking to him

Add these counseling skills to your user experience toolbox to increase positive experiences for clients and co-workers alike. Read three case study examples. [Read More]

Designing for Peace of Mind: Almost Getting to Flow

Social media interface showing a message has just been sent

Following three design principles for flow – meeting user expectations, ensuring status visibility, and eliminating distractions – can lead to users’ peace of mind and engagement. [Read More]

Choosing the Right Research Method: Easy as A, B, C

ABC diagram on chalkboard

Choosing the right research methods means doing what makes sense given the questions and the constraints. Start with a simple discussion of ABCs:Attitude, Behavior, Comprehension. [Read More]

How to KJ: Setting Priorities Quickly

Post-it notes on a wall

If you need to set priorities for a product or a team, the KJ Method will help you do it in an hour. [Read More]

Sketchnote: Pioneering the Internet

sketchnote

Our intrepid sketchnoter explores the people and events in the history of Internet. [Read More]

Privacy Meets Technology: Two Views of “The Circle” (Book Review)

book cover

Two responses to The Circle by David Eggers. Lessons on privacy, information, and technology [Read More]

Learner Centered Design (Book Review)

book cover

A review of Interface Design for Learning by Dorian Peters. Creating designs that transform the user. [Read More]

Creativity in Design and UX (Book Review)

Book Cover

A review of Creative Confidence:Unleashing the Creative Potential Within Us All by Tom Kelley and David Kelley. Creativity and design in the user experience. [Read More]

Building it Right! Bridging the Gap Between UX Designers and Developers

Three faces

Coordinating teams will help you plan and facilitate better communication between designers and developers to produce the best user experience for your customers. [Read More]

Rubes Cartoon: Giraffe

Rubes

Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist. [Read More]

Gaining Competitive Advantage: Rethinking “The Competition”

A competitive analysis must consider many different factors in the user experience. Competitors may be upstream, downstream, or simultaneous. Analogous products help understand user expectations and can provide inspiration. (Full article available in English and Español) [Read More]

Customer Councils: A Research Tool for Agile Development

Website screenshot

Customer Councils help ensure quality user research in an Agile development culture. They provide both strategic insight and practical usability feedback throughout a project. [Read More]

A Career That Fits: Finding the Perfect Glass Slipper

Woman trying on shoes.

Working in a startup company is a challenge for any UX professional. See how employees work together to create and uphold their shared user experience. [Read More]

Users as Co-creators: Player-centric Game Design

Hands holding game controller

How a game design process suitable for Agile can be made user-centered and incorporate player feedback and real user input. [Read More]

Better Page Takeover Ad Design: Finding the Sweet Spot

Screenshot of ad takeover.

Maybe you hate online ads. Maybe you ignore them. But if you work on the UX of a site that includes page takeover ads, you can incorporate better user experience principles in creating them. [Read More]

Brainsketching: Collaborative Interaction Design

Sketchpads on table

Brainsketching is an effective way to collaborate in a rapid sketching exercise in which a group of people create interface concepts by iteratively building on each other’s work. [Read More]

Seeing is Believing (Book Review)

A review of Eye tracking the User Experience – A Practical Guide to Research by Aga Bojko. A must-read book with tips for running eye tracking studies. [Read More]

A Curated Selection of Practical Tips and Advice (Book Review)

The Mobile Frontier (book cover)

A review of The Mobile Frontier by Rachel Hinman. A guide for people starting out in designing mobile experiences. [Read More]

Trust in Mobile Shopping: An Empirical Study

Mobile commerce is quickly creating an impact within North America and world economies. How can we design the mobile experience to help promote trust? [Read More]

Practical Guidance at Every Level (Book Review)

Book cover

A review of Usability Testing Essentials: Ready, Set . . .Test! by Carol M. Barnum
Practical guidance for UX professionals at every experience level. From equipment, lab vs. field testing, remote testing; testing protocols, analyzing results, and reporting the findings. [Read More]

Dear Diary: Using Diaries to Study User Experience

xx

A UX diary contains notes on experiences using an application in a natural environment. Learn how to use diaries in your research studies. [Read More]

Better Games: Insights from Eye Tracking

Eyetracking on mobile screen

Using eye tracking during usability testing of games decreases potentially false assumptions, and helps developers better understand player behavior by offering qualitative insights. [Read More]

Engaging with Mental Health: Opportunity for Collaboration

screencap of computer game

Collaboration between human-computer interaction (HCI) and mental health professionals can play a valuable role in future research on mental health technologies. [Read More]

Book Review: Of Testing and Techniques

Book cover: Beyond the Usability Lab

A review of Beyond the Usability Lab: Conducting Large-Scale Online User Experience Studies by Bill Albert, Tom Tullis, Donna Tedesco. This book is well-structured for practitioners of remote usability testing. [Read More]

More than Just Eye Candy: Top Ten Misconceptions about Eye Tracking

image of heatmap

This article describes common misconceptions about eye tracking in the UX field and attempts to clarify its proper application. [Read More]

Help! Where Is It When You Need It?

Provide form instructions on a separate web page and place a “Help” link at the beginning to help users who prefer or require “up front” instructions to complete the form. [Read More]

Automated Usability Testing: A Case Study

Although not useful in all circumstances, unmoderated remote tests can compensate for a lack of direct observation and interaction. [Read More]

The Client Speaks: Supporting Participation in Remote Moderated Research

Remote user testing is primarily employed when speed, convenience, or international testing is called for. However, there are practical qualitative benefits to using remote methodologies, as well. [Read More]

A Moderated Debate: Comparing Lab and Remote Testing

Unmoderated tests provide more data, but don’t automatically provide insight. Strong pattern recognition and hypothesis development skills are necessary for interpretation. [Read More]

An Attainable Goal: Quantifying usability and user experience

Client companies are coming to appreciate the importance of quantifying a website’s usability and user experience and the role usability plays in a website’s success. [Read More]

Usable Voting (Issue 4.1)

Magazine cover

Observations from U.S. elections and automotive interfaces. (Some articles available in PDF format.) [Read More]