Articles about Mobile

A Curated Selection of Practical Tips and Advice (Book Review)

The Mobile Frontier (book cover)

A review of The Mobile Frontier by Rachel Hinman. A guide for people starting out in designing mobile experiences. [Read More]

Trust in Mobile Shopping: An Empirical Study

Mobile commerce is quickly creating an impact within North America and world economies. How can we design the mobile experience to help promote trust? [Read More]

QR Codes: Don’t Hide the Magic

QR Code

When adopting Quick Response (QR) codes tell users why they should scan the code and make sure it takes them to a mobile-friendly site. [Read More]

Mobilize: Make Good Things Come in Small Packages

Mobile keyboard showing how to enter brackets

How do you squeeze a feature-rich math desktop program into a lightweight mobile app? Start with the features most users need for most tasks. [Read More]

Making Everything Fit (Book Review)

Book cover

A review of Responsive Web Design by Ethan Marcotte
Making a case and practical instruction for creating a design that scales based on platform. [Read More]

The Magic of Mobile Money Identification

How do blind people identify U.S. bills and other currency without help? Affordable mobile apps are liberating those with low vision. [Read More]

The Fate of a Digital Slate


A digital slate with hands using it

A low-cost tablet prototype for assisting in the tracking of child malnutrition in rural India encountered socio-technical challenges beyond usability in field test. [Read More]

Home Front Help

Closeup of patient chart

Through particpatory design sessions followed by usability assessments, recruited veteran caregivers design a pilot application that really improves their lives. [Read More]

A Call For Help

Woman in traditional dress holding a mobile phone

Humanitarian agencies using mobile money find a promising way to deliver cash-based assistance to people in need, yet there are UX challenges to be solved. [Read More]

Mobile Data Collection

Mobile app screen

Save time and minimize errors in surveys using a comprehensive mobile-based solution that makes it easier for researchers to collect reliable field data. [Read More]

The Money Machine

iPhone screen

User-centered design. persusive theory, and mobile technology assist in designing a financial application that promotes positive change in behaviors. [Read More]

Mobile Money for Financial Inclusion in India

Mobile technologies will play a pivotal role in realizing universal access to banking services, but there are many more challenges ahead. What's next for UX designers? [Read More]

Where to Begin Work in Mobile UX: Digesting the Expert Advice

10 tips for mobile usability testing, 5 top questions to consider, UX design guidelines, creating mobile sketches, and lots more in the world of mobile. [Read More]

Editor’s Note: The World is Mobile

UX

The theme for this issue is Beyond Books. It has a nice balance of research- and design-related topics, ranging from note-taking, making sense of user feedback, and report writing to designing for entertainment and persuasion. [Read More]

Engaging with Mental Health: Opportunity for Collaboration

screencap of computer game

Collaboration between human-computer interaction (HCI) and mental health professionals can play a valuable role in future research on mental health technologies. [Read More]

Accounting for Social Change in Design

Designing for social change does not mean using design to change society. It means design that takes into account the fact that it will change society. [Read More]

Ghana Calling: Dust, Multiple SIMs, and Music Sharing

image of cell phone

Everyday mobile phone use in Accra, Ghana, has some unique challenges, but it is similar to mobile phone use in other parts of the world. [Read More]

Mobile Technology: Design for Social Change

When designing mobile UIs for use in developing markets and we must adhere to the first rule of user experience design, “Know your users,” [Read More]

What’s News: Mommy, Can I Play with Your iPhone?

photo of the Woogie

The Woogie, a stuffed animal into which you can insert your iPhone, helps childproof your phone, however parents must monitor the content their children view. [Read More]

Superphone to the Rescue!

Phone screens

Cell phones with kid finders and one button emergency calls. Music on a memory stick. [Read More]

Forms on the Go: Usable Forms for the Mobile Web

screencap of web form

Designing forms for the mobile web confronts unique challenges that are difficult to test and are not completely in the developer’s control. [Read More]

The Truth is Out There: Using Mobile Technology for Experience Sampling

Research "in the wild," where people use the interfaces we design, test, iterate, and develop can be conducted on users mobile phones. [Read More]

What’s News: Kindling

Review of the Kindle, Amazon's wireless reading device. [Read More]

What Shall We Watch Tonight? Using mobile devices to plan TV viewing

A range of usability challenges remain with Interactive Television (iTV) capable devices including how to integrate existing collaborative viewing practices within emerging iTV technologies. [Read More]

You Can Run but You Cannot Hide: Mobile phone video cameras in social situations

Mobile phones with video cameras and sharing capabilities offer the opportunity—or the danger—of worldwide visibility. [Read More]

What’s News: Function Fatigue and Feature Frustration

Manufacturers are starting to realize that usability, rather than more features, can be a successful way to differentiate their products. [Read More]