Articles about Participatory Design

Home Front Help

Closeup of patient chart

Through particpatory design sessions followed by usability assessments, recruited veteran caregivers design a pilot application that really improves their lives. [Read More]

A Call For Help

Woman in traditional dress holding a mobile phone

Humanitarian agencies using mobile money find a promising way to deliver cash-based assistance to people in need, yet there are UX challenges to be solved. [Read More]

Electric Racer to Promote Literacy: A Game for Two Inter-Generational Players

This study indicated that educational gameplay benefited from clarity around players’ roles, enabling parents’ participation, furthering the learning process for the child players. [Read More]

Engaging Users in Product Design: Bridging the Gap from Insight to Strategy

image of notes from joint design meeting

More researchers should partner with their users in targeted research and design activities to help bridge the gap between insight and strategy. [Read More]

Engaging with Mental Health: Opportunity for Collaboration

screencap of computer game

Collaboration between human-computer interaction (HCI) and mental health professionals can play a valuable role in future research on mental health technologies. [Read More]

Designing on Mars: Participatory Design and Training in Very Unfamiliar Environments

illustration

Gathering information in an unfamiliar cultural context is time-consuming. Described here is the technique adopted by a team of the Madeira Interactive Technologies Institute (M-ITI) in response. [Read More]

MESS Days: Working with Children to Design and Deliver Worthwhile Mobile Experiences

A child's design

Designing with children adds a new dimension to user experience design and usability testing. Our understanding in how children can best contribute is still developing. [Read More]

Kidsteam: Co-designing Children’s Technologies with Children

child's design

Adults and children work together as part of Kidsteam to design new technologies for children using a low-tech prototyping experience. [Read More]

The World’s a Stage: Using Acting to Validate a Wearable Product Concept with Users

Acting, when used to validate a wearable product concept, describes the right target group, identifies use situations, and contextualizes issues to be addressed in product development. [Read More]

Learning Lessons from Citizen Involvement at Aberdeenshire Council

Aberdeenshire Council's website followed a user-centered design process, simplifying the journeys through a large site and providing easier online information and services. [Read More]