Articles about 参与型设计


Closeup of patient chart

美国退伍军人事务部 (VA) 招募重伤退伍军人家庭护理人员来参与应用需求的制定,这是“手上诊所”(Clinic-in-Hand)项目的一部分工作。 [阅读详情]


Woman in traditional dress holding a mobile phone

在应对自然和人为灾难时,人道援助机构会提供所需的资源:食品、衣物、毯子和庇护场所。但如果市场仍在运转,现金可能是最好的救助,它使人们能够有尊严且灵活地满足自己的需求。 [阅读详情]


电动赛车 是一个需要两位玩家一起来玩的可下载游戏,旨在让儿童和父母一起玩游戏。在开发过程的每个阶段,我们的跨学科团队都将主要精力放在游戏设计方面,力图通过父母和儿童同时玩游戏,来实现最大程度促进儿童学习的效果 [阅读详情]


image of notes from joint design meeting

形成性研究方法(例如客户拜访)会产生大量丰富的数据,但团队通常缺乏足够的理解力和计划将发现转化为产品战略。 [阅读详情]


screencap of computer game

精神健康障碍是指经历严重、痛苦的心理刺激,使得正常机能受到严重损害,通常需要某种形式的帮助才能够恢复。 [阅读详情]

(English) Designing on Mars: Participatory Design and Training in Very Unfamiliar Environments


(English) Gathering information in an unfamiliar cultural context is time-consuming. Described here is the technique adopted by a team of the Madeira Interactive Technologies Institute (M-ITI) in response. [阅读详情]

MESS 日 (Mad Evaluation Sessions with Schoolchildren -与儿童合作创意评价):与儿童合作一起设计和提供有价值的移动体验

A child's design

(English) Designing with children adds a new dimension to user experience design and usability testing. Our understanding in how children can best contribute is still developing. [阅读详情]


child's design

(English) Adults and children work together as part of Kidsteam to design new technologies for children using a low-tech prototyping experience. [阅读详情]

(English) The World’s a Stage: Using Acting to Validate a Wearable Product Concept with Users

(English) Acting, when used to validate a wearable product concept, describes the right target group, identifies use situations, and contextualizes issues to be addressed in product development. [阅读详情]

(English) Learning Lessons from Citizen Involvement at Aberdeenshire Council

(English) Aberdeenshire Council's website followed a user-centered design process, simplifying the journeys through a large site and providing easier online information and services. [阅读详情]