Articles about 요구

스프링클을 잡으세요! 애자일 UX 디자인을 위한 디자인 매핑

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당신은 애자일 환경에서 일하는 디자이너십니까? 세부 사항의 상호 작용에 집중하여 그 대신 전체 모습을 놓치고 있다는 느낌을 느낀 적이 있나요? 애자일 디자인 팀은 한 기능이 가장 완벽한 상태가 되도록 반복하며 종종 한 제품 기능에 압도될 수 있습니다. [자세히 읽기]

(English) Analyze This: A Task Analysis Primer for Web Design

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(English) A deep dive into task analysis: how it is used, and why, too often, we ignore one of the most helpful tools in our toolboxes. [자세히 읽기]

(English) Model-driven Inquiry: A Streamlined Approach to Data Collection

(English) Contextual design models can be developed through exploratory modeling, providing a potentially useful framework to guide and speed up the later modeling activities. [자세히 읽기]

(English) Taking Aim: The Power of User Experience Goals

(English) A user experience goal is a choice made by your product team about what kind of experience you want your users to have with your product or service. [자세히 읽기]

(English) Capturing User Requirements in Health and Social Care: Applying UML for unambiguous communication

(English) An approach to the Unified Modeling Language that captured what is possibly the most comprehensive set of aging healthcare requirements documented in Australia, and possibly worldwide. [자세히 읽기]

(English) Citizen-Centric Computing (Issue 3.1)

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(English) Remote or in-person, solo or in teams, and designing a government portal. (Full text not available) [자세히 읽기]