Articles about 사용성 평가

백문이 불여일견(서평)

안구추적 사용자 경험에 대한 후기 – 실용적 연구 안내, Aga Bojko저. 안구추적 연구에 대한 조언이 담긴 꼭 읽어야 할 책. [자세히 읽기]

관찰자 참여에 관한 연구: 사용자 연구에서 간과된 단계

Sign for observers to stay quiet with cartoon face

관찰자 참여는 사용성 평가의 중요한 부분입니다. 미리 작업을 좀 해두면 관찰자들을이 더욱 효과적으로 참여하는 참여시키는 데 도움이 될 수 있습니다. [자세히 읽기]

UX 전문가 + 이해관계자 (서평)

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이것이 우리의 연구다 - Tomer Sharon [자세히 읽기]

p는 여기에서 멈춘다 (서평)

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Quantifying the User Experience: Practical Statistics for User Research by Jeff Sauro and Jim Lewis [자세히 읽기]

소프트웨어 사용성에 대한 독특한 접근: 개발팀을 위한 방법론

개발자들의 일정을 살펴보면서, Martin은 프로젝트의 정의 단계에서 일찌감치 "여유" 시간을 사용하여 처음부터 팀이 사용자와 사용성에 관여하도록 하고 [자세히 읽기]

우리는 이 사용성 연구를 실시해야 하는가? 평가에서의 윤리적 고려사항

Hand wearing a brace using a switch control

사용자 경험 평가를 실시하는 것이 비윤리적인 상황은 어떤 상황들인가? [자세히 읽기]

모든 레벨에서의 실용적 안내지침 (서평)

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A review of Usability Testing Essentials: Ready, Set . . .Test! by Carol M. Barnum Practical guidance for UX professionals at every experience level. From equipment, lab vs. field testing, remote testing; testing protocols, analyzing results, and reporting the findings. [자세히 읽기]

가르침을 통한 테스트: 또래 교사, 어린이를 위한 사용성 평가법

Two children at a computer

또래 교사(Peer Tutoring)는 어린이와 함께 사용성 평가를 할 때 LEGO 그룹이 성공적으로 사용한 방법입니다. 또래 교사 방법을 통해 한 아이가 선생님 역할을 하며 그 아이 고유의 단어로 디지털 제품을 친구에게 설명합니다. [자세히 읽기]

사례 만들기: 웹 분석을 통한 사용성 평가 완료

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웹 분석은 사용성 평가를 계획하고 평가 결과를 분석할 수 있도록 돕는 정량적 데이터 소스입니다. 계획 중, 사이트에서 현재 사용자들이 방문하는 페이지뷰 데이터를 검토함으로써 업무에 우선순위를 정할 수 있습니다. [자세히 읽기]

모든 것을 알맞게 만들기 “민감한 웹 디자인”. 저자: Ethan Marcotte (서평)

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In his new book "Responsive Web Design," Ethan Marcotte makes a case and offers practical instruction for creating a design that scales based on platform. [자세히 읽기]

디지털 슬레이트의 운명

A digital slate with hands using it

리고 디지털 정보 기록을 위한 더 오래된 종이 기반 시스템으로부터 상당히 매끄러운 전환을 허락하는 인터랙티브 터치 스크린을 사용합니다. [자세히 읽기]

흐름에 따라: 사용자의 피드백을 얻기 위한 마인드 매핑 사용

전통적인 직선적 노트 필기 기술을 이용하여 사용성 연구 동안 참가자의 피드백을 얻는 것은 성가신 일일 수도 있습니다. [자세히 읽기]

더 훌륭한 게임: 아이 트래킹을 통한 통찰

Eyetracking on mobile screen

아이 트래킹은 사용자 평가 게임을 위한 유용한 도구입니다. [자세히 읽기]

최신 뉴스: 최신 도구: 얼굴 표정 인식 소프트웨어

Screen image with a face

New software can read faces to detect basic emotions as someone uses a website, giving a more detailed view of how they react. [자세히 읽기]

(English) Playing to Learn: Teaching User Research to Game Design Students

(English) Students of Game Player Experience understand the value of user research first hand by learning good game user experience principles and seeing those principles implemented. [자세히 읽기]

(English) Book Review: Of Testing and Techniques

Book cover: Beyond the Usability Lab

(English) A review of Beyond the Usability Lab: Conducting Large-Scale Online User Experience Studies by Bill Albert, Tom Tullis, Donna Tedesco. This book is well-structured for practitioners of remote usability testing. [자세히 읽기]

(English) Testing by Minors: Risk Prevention for UX Pros

(English) When conducting testing with children, full disclosure and reasonable procedures are your best defense against potential legal complications. [자세히 읽기]

(English) Usability Script and Moderator’s Guide: 2 Tools or 1? Communicating with Study Respondents

(English) A good script allows a moderator to support conversation with a participant, learning from the participant’s freedom, while still providing the necessary controlled environment. [자세히 읽기]

(English) Taking Usability into the Trenches: Importance of Ethnographic Research and Field Testing

(English) Employing a mixed field method that bridges the gap between ethnographic and laboratory approaches may address the need for real world context in product and design usability evaluation. [자세히 읽기]

(English) Engaging Teams with Rich Reporting: Recipe for a Research Findings Expo

(English) Rich reporting, for example, an expo, is an improvement beyond traditional written reports leading to a more meaningful engagement among a wider variety of stakeholders. [자세히 읽기]

(English) Around the Globe: Lab Research in the United States and Europe

(English) Those who do international field work need to become experts in the differences in research methodology from one culture to the next. [자세히 읽기]

(English) Field Research: Another View

(English) Marketing and usability research "field" or gather data in different ways. Both disciplines would benefit by carefully considering the assumptions they impose with their approaches to sampling. [자세히 읽기]

(English) Usability Testing by People with Disabilities: Some Guerrilla Tactics

(English) Guerrilla usability testing software assists testing with people with disabilities leading to more usable and accessible software for all users—disabled, non-disabled, and seniors. [자세히 읽기]

(English) Get it RITE: Rapid Iterative Testing and Evaluation (RITE)

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(English) With RITE, UX teams examine interface alternatives in a short time, evolving a more usable final design more quickly than with traditional usability testing methods. [자세히 읽기]

(English) User-Centered Procurement: Evaluating the Usability of “Off-the-Shelf” Software

sample evaluation form

(English) UX teams must extend the role of usability evaluation to the "off-the-shelf" software procurement process itself. [자세히 읽기]

(English) Role Reversal: Testing for Ease of Learning and Recall

(English) When testing a software package, include traditional roles found in a pyramidal training model but also a reversed, "train the trainer" round. [자세히 읽기]

(English) Help! Where Is It When You Need It?

(English) Provide form instructions on a separate web page and place a “Help” link at the beginning to help users who prefer or require “up front” instructions to complete the form. [자세히 읽기]

(English) Conducting Field Studies with Older Adults Lessons for Recruiting and Testing Older Users

(English) Field testing and field research work especially well with older adults, if you are sensitive to their needs in both the recruiting and data collection process. [자세히 읽기]

(English) Automated Usability Testing: A Case Study

(English) Although not useful in all circumstances, unmoderated remote tests can compensate for a lack of direct observation and interaction. [자세히 읽기]

(English) The Truth is Out There: Using Mobile Technology for Experience Sampling

(English) Research "in the wild," where people use the interfaces we design, test, iterate, and develop can be conducted on users mobile phones. [자세히 읽기]

(English) The Client Speaks: Supporting Participation in Remote Moderated Research

(English) Remote user testing is primarily employed when speed, convenience, or international testing is called for. However, there are practical qualitative benefits to using remote methodologies, as well. [자세히 읽기]

(English) A Moderated Debate: Comparing Lab and Remote Testing

(English) Unmoderated tests provide more data, but don’t automatically provide insight. Strong pattern recognition and hypothesis development skills are necessary for interpretation. [자세히 읽기]

(English) An Attainable Goal: Quantifying usability and user experience

(English) Client companies are coming to appreciate the importance of quantifying a website’s usability and user experience and the role usability plays in a website’s success. [자세히 읽기]

(English) Getting Your Money Back: The ROI of remote unmoderated user research

(English) Remote, unmoderated, task-based, qualitative, quantitative user research does not replace other methods, but it adds value on it own merits [자세히 읽기]

(English) Global Usability Testing: How to plan and report tests in multiple locations

(English) The success of moderated usability testing of a product in several countries in a short time is depends on careful planning and preparation. [자세히 읽기]

(English) More than Skin Deep (Book Review)

(English) This book’s focus on accessibility during the entire user-centered design process integrates accessibility throughout product development and provides readers with a readable introduction to incorporating these concerns into daily professional practice. [자세히 읽기]

(English) What’s News: Up, Up and Away

(English) Airbus’s new A380 super-jumbo employees volunteered to do “ethnographic” usability testing; the first in-air test with a full-size passenger load on board. [자세히 읽기]

(English) Usability Engineering in New Zealand

(English) New Zealand, traditionally an early adopter of technology, is seen as a great “test location” by many companies. Awareness of the business benefits of usability is growing. [자세히 읽기]

(English) Really How Many Users Do You Need to Test (Issue 4.4)

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(English) How many users are really enough - three articles tackle this question, along with agile and the market value of technology. (Articles available in Acrobat PDF format) [자세히 읽기]

(English) Pretending to Be You (Issue 2.2)

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(English) Usability testing, using personas for evaluations and using emotion in design. (Full text not available) [자세히 읽기]