Articles about 사용자 중심 디자인

공동 창조자로서의 사용자: 플레이어 중심의 게임 디자인

Hands holding game controller

애자일 개발 환경의 게임 디자인 과정이 사용자 중심적이 되고, 플레이어 피드백과 실제 사용자의 조언을 통합하는 방식 [자세히 읽기]

(English) Usability Maturity Models: Making your Company User-Centered


(English) A well-documented and researched usability maturity assessment, addressing different organizational viewpoints, is a good first step in improving usability capability. [자세히 읽기]

(English) The Classy Classic: Designing the User Interface (Book Review)

book cover

(English) This updated edition of a text about designing user-interfaces is testament to the evolution of these and other related topics the past two decades. [자세히 읽기]

(English) Forms Management: What Forms Managers Think About

(English) To create really good electronic forms, as with paper forms, you need to consult with all parties to assess fully their needs. [자세히 읽기]

(English) Designing Spaces for Dementia: An Interview with Terry Carson

(English) An interview with Terry Carson, the owner of residential facilities for people with dementia and Alzheimer's disease. [자세히 읽기]

(English) Lost in Space: Holistic wayfinding design in public spaces

(English) Wayfinding design, a combination of signage with spatial structures, must be a collaboration between urban planners, urban/architectural designers, and visual communication designers. [자세히 읽기]

(English) Resuscitating the User Experience: A Touchscreen Systemfor EMS and Fire Rescue Professionals

(English) When updating a touchscreen medical record program, a user-centered design process fixed a number of critical usability issues and resulted in a user experience and financial success. [자세히 읽기]

(English) Usability Engineering in Japan

(English) There is a long history of usability testing, in practice if not in name, in Japan. Professional organizations for usability, outside of the academic context, are just taking off. [자세히 읽기]