Conference Schedule 2012: Posters

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Wednesday, June 6, 10:00am - 11:00am

Thursday, June 7, 10:00am - 11:00am


Wednesday, June 6, 10:00am - 11:00am

Desirability testing at World's End
Evaluation/Testing for General
How do you collect product desirability feedback from people who live in remote locations? We will introduce you to our solution: an online version of the Product Reaction Cards. Learn about the pro's and con's and of course how you can use the tool in your own research.

Jeroen Storm


Enterprise IT Storage Capacity Management: Research Findings and Lessons Learned
User Research for General
The amount of digital information created and stored is increasing annually by 40+% (Gartner, IDC). Who is managing this information storage explosion? This poster provides a look behind the scenes and summarizes research findings and lessons learned.

Lance Bloom, Nancy L. Clark


Formative Usability Activities Using Online Survey Tools
Evaluation/Testing for General
Presents a practical method of using common online survey tools (e.g. vovici, surveymonkey etc) to gather formative user feedback on UI designs and interactions.

Andrea Evans, Kristyn Greenwood


How to be a Better UX Mentor: The Mentee's Perspective
Other for General
Transitioning from the university to the working world is difficult for both the hiring organization and the hired. Data collected from surveys and interviews with recent graduates will enlighten hiring managers and mentors about what types of guidance are most useful and provide insight from the mentee's perspective.

Jennifer Canady


How to get users to read your content and stop looking at the pretty pictures
User Research for General
This poster presents a case study of usability tests conducted for two financial institutions. E-mail subject lines effectively primed users' expectations about the relevance of subsequently presented content. With this expectation, users read the content and ignored imagery. Without this expectation, content was skimmed and imagery was proportionally fixated.

Rebecca Albrand


The Psychological and UX Principles Behind Usable Photographs
Evaluation/Testing for General
What makes a photo usable? How can psychology explain why some photos convert, persuade, influence and inform so much better than others? We answer these questions by deconstructing usable photos identified during our user research, and will present a new framework for UX practitioners to use to evaluate photo usability.

James Chudley, Susan Weinschenk


Thursday, June 7, 10:00am - 11:00am

A Typology and Review of Web Evaluation Strategies
Evaluation/Testing for General
Various techniques for web evaluation will be discussed. Depending on the stage of development, usability testing, analytics, and site intercept surveys can all be useful web evaluation tools. However, the authors suggest that more experimental research is needed to fully evaluate whether a website meets its intended objectives.

Brian Wiggins, Jennifer Romano Bergstrom


Effects of Age and Think-Aloud Protocol on Eye-Tracking Data and Usability Measures
User Research for General
In this paper, we compare concurrent (CTA) and retrospective think aloud (RTA) in young, middle-age and older adults. We demonstrate that CTA leads to more eye fixations only for older adults, CTA leads to increased accuracy in young and middle-age adults, and RTA leads to increased efficiency in middle-age adults.

Jennifer C. Romano Bergstrom, Erica L. Olmsted-Hawala


ETHNOGRAPHIES OF ADOPTION
User Research for General
To innovate, we must design technology for interactions and use cases before they even exist. Studying moments of adoption and change within real-world contexts, using ethnographic methods, is a promising means to achieve these goals. This poster presents a series of case studies on how the timely use of ethnographic methods can elucidate the adoption process and better position innovations for success.

Amaya B. Weddle


Understanding the Diverse Nature of Mobile Platforms and Content Consumption
Evaluation/Testing for General
Contrary to some literature, it is not advantageous to consider mobile devices as homogenous. Usability professionals should begin studying the variability within the mobile world as much as the variability between different platforms. Video consumption data shown here demonstrate how focusing on the differences between smartphone and tablet devices can help usability professionals improve user experiences.

Joanne Locascio


When UX Teams Become Stage Designers
User Research for General
This study emulated field research in the usability lab, a methodology for gaining some benefits of ethnography when it isn't practical to visit users' environments. We used stage design techniques to create three "environments": home, office, and restaurant. In these environments, we learned some contextual information despite the lab setting.

Stephanie Rosenbaum