Panel (90 minute) Details
Games user research A journey through the methods for testing fun
Usability of video games traditionally relied on quantitative studies. Although metrics will always be key to assess players experience, new genres start dictating the need for more qualitative and innovative methods. Key players from the industry explain why this move is needed and which methods they are currently investigating.
- Advanced Practitioners (AP)
- 3:30pm to 5:10pm on Wednesday, May 26, 2010