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How to Break Consistency for Glory & Riches
How many times has a developer quipped to a usability designer, “We can’t make it look pretty because you made us make it accessible and usable?” Is there some unheard of guideline that means that something must be ugly for it to be usable and accessible? Many do not believe that users have advanced in the past 20 years of heavy computer use and therefore, everything must look the same for a user not to be confused. The purpose of this talk is to invigorate designers and encourage them to challenge the tried and true, while not forgetting the conventions built upon from the last 20 years of the personal computer.